Overview
Oakheart uses an emerald-based economy with carefully controlled currency flow. Emeralds enter the economy through spawn shops and exit through various sinks, creating a balanced trading environment.
Currency
{{item:emerald}}
Sell items at spawn shops
Primary trading currency
{{item:vote_token}}
Voting (1 per vote site)
Trade with Merchant Bramblewood
{{item:crate_crystal}}
Crates (rare drop)
Trade with Crystalkeeper Shimmervale
Earning Emeralds
Spawn Shops
The primary way to earn emeralds is by selling items at the five spawn shops. Each shop is run by a themed NPC:
Miner
Stonebeard
Ores, gems, stone, redstone
Lumberjack
Willowbark
Logs, sticks, apples
Farmer
Seedsower
Crops, honey, berries
Alchemist
Moonwhisper
Mob drops, brewing ingredients
Fisherman
Tidecaller
Fish, ocean treasures
Daily Trade Limits
Each shop has per-player daily limits to control emerald generation. Limits reset at midnight server time.
Why limits? Without them, emeralds would flood the economy. Limits ensure everyone earns at a fair pace and keeps emeralds valuable.
For full trade tables showing every item, price, and daily limit, see the Spawn Shops page.
Daily Income Summary
Fisherman
146
Alchemist
138
Miner
86
Farmer
77
Lumberjack
51
Shop Total
498
Raids (1/day)
25-35
Grand Total
~523-533
Note: This is the theoretical maximum if you max every single trade. Most players will earn less based on their playstyle and focus.
Spending Emeralds (Currency Sinks)
Player Warps
First warp
Free
Additional warps
{{item:emerald:20}} each
Sponsored Slot 1
{{item:emerald:150}} for 7 days
Sponsored Slot 2
{{item:emerald:75}} for 3 days
Sponsored Slot 3
{{item:emerald:30}} for 1 day
Player Shop Creation
Visit Quillfeather the Scribe at spawn to purchase Shopkeeper Spawn Eggs:
{{item:shop_creation_item}}
{{item:emerald:100}}
You need spawn eggs to place your player shops (ranks only give you permission slots). Deleting a shop refunds the egg, so you can reorganize without losing emeralds!
Claim Chunks
Expand your territory by purchasing {{item:claim_chunk}} from Quillfeather the Scribe:
{{item:claim_chunk}}
{{item:emerald_block:40}} (360 emeralds)
{{item:claim_chunk:2}}
{{item:emerald_block:75}} (675 emeralds) — Save 45 emeralds!
Emerald Crate Keys
Buy a key to open the Emerald Crate for cosmetic rewards. Each key costs {{item:emerald:576}} ({{item:emerald_block:64}}). The Emerald Crate contains only cosmetics — no currency comes back out!
Toy Store
Visit the Toy Store NPC at spawn to buy novelty plushies for {{item:emerald:40}} each. There are 129 plushies across 12 collections, with rotating monthly stock. Collecting them all costs {{item:emerald:5160}}!
Other Sinks
Villager Trades — Regular villagers still accept emeralds (major sink for Mending books, enchants, tools)
Player Shops — Buy from other players
Why No Villager Emerald Farms?
Oakheart's economy is designed to prevent hyperinflation:
Villagers don't give emeralds — They only sell items for emeralds
Spawn shops have limits — You can't farm infinite emeralds
Raid cooldown — 24-hour cooldown prevents raid emerald farming
Multiple sinks — Ways to spend emeralds keep them valuable
This means emeralds are always valuable—no massive villager halls breaking the economy!
Related Pages
Spawn Shops — Full trade tables for every shop
Player Shops — How to create your own shop
Token Trader — Spend Vote Tokens on tools, cosmetics, and smith materials
Crystal Trader — Spend Crate Crystals on exclusive items
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